Though primarily in production for Windows, Linux and Mac, Dvorský said they want to bring Botanicula “to as many platforms as possible. They’ve started developing for tablets – with Machinarium already on its way to the BlackBerry PlayBook, but they’re “not sure about iPad.” It should be a relaxing experience to play this game.”Įarly designs and story have been drafted for Samorost 3, but the production just started.Īdvancing the adventure genre isn’t the only thing Amanita’s small team of seven are up to. He feels bringing more replay value to the adventure genre is paramount because “it makes the game more profound, more deep. Samorost was Dvorský’s first acclaimed game, but the imaginative designer and graphic artist has been making games since his school years. So even when you finish the game, you can still play it over again and return to certain places, and then explore it more carefully and find some other things.” But it shouldn’t be needed to finish the game. “You should be able to explore the world and find some hidden funny animations, hidden Easter eggs and such things. So we’ll be playing with the sounds and the music somehow. There should be many standalone mini-games which are fun to play, and the music and sounds should be more involved in actual gameplay.
![botanicula egg botanicula egg](https://cdn.mos.cms.futurecdn.net/2wFxH7aZU7HdunggCt5YqQ-1200-80.jpg)
It should be something like a huge interactive toy.”Īnd what does he mean by ‘interactive toy’ exactly? You should enjoy the process of playing with the game. “You shouldn’t want to finish the game as soon as possible, and defeat it by solving all the puzzles.
![botanicula egg botanicula egg](https://jayisgames.com/images/botanicula/cc-11.jpg)
“We want to change the approach so the game is not only accessible for non-gamers and inexperienced players, but we want to achieve a real playfulness. After announcing their new projects at GameCityNights in Nottingham, we quizzed the designer for more details on Samorost 3 and Botanicula.ĭuring the reveal of Samorost 3, Dvorský was clear that they want make the game easier to grasp for inexperienced players than Machinarium.